D. Hugh Redelmeier, PhD
2009 September 13
I'm a Canadian, a computer scientist, and a consultant.
I create copyrighted works (primarily technical documents and computer programs). I use copyrighted works. In fact, I am often a user and one of the creators of the very same work.
Copyright has a large effect on my world. The copyright framework being put in place now will have a very large effect on the very architecture of our world.
I am happy that the government has decided to consult about copyright reform.
Copyright is a kind of social contract between creators and the public. Too much of the policy-forming process seems to have been one sided.
The current consultation period is too short. Two or three months isn't long enough. I hope and trust that the public will be consulted as this legislative process progresses.
The process would be better if there were a whitepaper. This could help focus and structure responses.
I hope that the government's starting point isn't the previous Bill C-61. That one was deeply flawed. If it were the starting point, that certainly should have been made explicit in the consultation.
The local "Town Hall" (in Toronto) did not have space for me and seemed to be dominated by record labels and other intermediaries. Few creators were able to present and even fewer users.
The Town Hall didn't give much in the way of legislative direction. Perhaps that is just as well since the voices did not represent my viewpoint.
The justification for copyright is to encourage the creation of works for the benefit of society. In particular, the benefits of users are primary, but creators must benefit too to encourage their work. Unfortunately, users don't seem to be well represented in this process.
Intermediaries (neither creators nor users) should have no a priori tenure. In particular, there should be no protection of existing business models of intermediaries. If they have a role in the evolving ecosystem, they should earn it by adding value. Of course their insights should be welcomed.
DRM stands for Digital Rights Management. This is a euphemism that obscures the meaning: DRM encompasses technical methods that attempt to limit how a work can be used. It does not manage rights: code knows nothing about rights. Some people have taken to using the expansion Digital Restrictions Management as it is more accurate.
DRM can only be implemented by the platform used to play the work. This means that the platform provider becomes an important intermediary. This intermediary tends to gain monopoly power since they control a bottleneck in the distribution system. There are only a few platforms that achieve scale and those that control them get tremendous power. This naturally has bad effects. This in itself is a sufficient reason to make DRM bad public policy.
The DRM platform providers, not the creators or users, have the power to decide what users can do with the works. They have arbitrarily fine-grained control, well beyond what is contemplated by conventional copyright.
If the DRM applied to a work overreaches, that work should lose copyright protection. After all, the copyright system is a analogous to a contract, and such DRM would be violating that contract. Clearly this requires that the creator of the work has consented before DRM is applied to the work.
Within that context, DRM need not be protected by copyright law. Copyright law already protects the work and that should be sufficient. Of course bypassing DRM in the process of infringement could be evidence of intent.
Examples of DRM overreaching:
Joseph Potvin's submission explains some of these problems more precisely: http://www.ic.gc.ca/eic/site/008.nsf/eng/00450.html
As a computer owner, I want to have control over my property. DRM requires that this be taken away from me. This is exacerbated by the trend towards embedding computers in more and more everyday objects.
As a creator, I depend on copyright for protection. Yet I cannot think of a case where DRM would have been useful to me for any of the works I have created. Far from it: works I have created have been locked by others (without consulting me).
More and more of our environment is built of ideas and data as opposed to physical objects. Copyright in general and DRM in particular will have a profound effect on the architecture of our world. It is important that we carefully design the architecture looking forward.
The effects of provisions of copyright may well not match the intent. A careful, realistic, and unbiased forecast of effects of changes must underpin any changes.
Copyright was not intended to protect the design of gadgets such as cell phones, computer printers, and GPS units. Great care must be taken in extending it into this area. Up to now this has happened opportunistically. DRM magnifies this effect and should not be tacked on without significant analysis and consideration. The example of the US DMCA shows some of the dangers.
We certainly don't want to fossilize and give tenure to old business models.
This is not a zero sum game: good provisions will be good for creators and users. See, for example, David Collier-Brown's submission wherein he explains how weaker protection of his book has given him more returns as an author. This is not an exception: I've seen it happen in many analogous situations.
Care must be taken to realize that the world is not and should not be strictly divided into creators and users. Some of the most exciting prospects involve a combination of these roles. Copyright should facilitate rather than block this.
It is important that users and creators understand and accept copyright duties and responsibilities. That is the only reasonable way to get observance. DRM is an attempt to avoid that by putting a policeman in every box and that is not good for a free society. No, not a policeman, a security guard working for the DRM producer (neither the creator, nor the user, nor society in general).
To enable understanding and acceptance, copyright must be radically simplified. It must be fair too.
Legislation must attempt to be robust in the face of societal and technical changes.
For simplicity and fairness, exceptions must be minimized. If there is a good reason for an exception, it should be drafted in the most general way possible.
We must come to a reasonable understanding of what a user may do without the addition of an explicit license. For example, purchasing a copy of a work must allow reasonable use of that work without explicit licensing. The notion that one could own a copy of a program without having the right to run it is unreasonable, yet that is what software lawyers seem to argue as being the case unless changed by an explicit license.
If DRM is sanctioned by copyright legislation, the legislation must circumscribe what that DRM may do. Such DRM should not do anything other than enforce copyright restrictions. It must not violate the user's privacy. It must not enforce licensing restrictions. It must be possible to verify that it is not overreaching.
I strongly commend Cory Doctorow's submission: http://craphound.com/CanadianCopyrightConsultation.html
I strongly recommend Michael Geist's many comments. His submission is excellent: http://www.speakoutoncopyright.ca/copyright-consultation-my-submission
If the new legislation is to be based on Bill C61, this sequence is particularly relevant: http://www.michaelgeist.ca/content/view/3117/350/
Russell McOrmand's submission is very good: http://www.flora.ca/copyright2009/
So too is David Collier-Brown's: http://broadcast.oreilly.com/2009/08/my-canadian-copyright-consulta.html
I stand by the comments I made in the last round of consultation about copyright reform eight years ago: http://www.ic.gc.ca/eic/site/crp-prda.nsf/eng/rp00616.html