CanCode 3.0 Project Descriptions
Actua
Actua's Digital Skills for Underrepresented Youth and Teachers Across Canada project will build on its previously funded CanCode programming to engage over 700,000 K-12 students and 25,000 teachers in barrier-free digital skill-building programs. The key focus of this project is to provide inclusive, equitable access to digital literacy opportunities to underrepresented youth including girls, Indigenous youth, Black youth, youth with disabilities and youth residing in rural, remote and northern communities. As part of this project, Actua is also working with K-12 teachers across Canada, providing digital skills training that focuses on advancing equity, diversity and inclusion in the classroom. Visit Actua for more information.
For Whom? | Where? | Contact |
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Students and teachers from grades K to 12 |
Virtual and in-person student workshops, camps and clubs and teacher training opportunities in all Canadian provinces and territories. |
Actua |
Boys and Girls Club of Canada
BGC Canada (formally Boys and Girls Clubs of Canada) "Kid Tech Nation Phase 3" project will build upon its previously funded CanCode programming. In their collaboration with Logic Academy, this phase will focus on providing a progressive continuum of programming, 1.0 as an introduction, 2.0 more with additional coding concepts for students aged 7-11 and NEW 3.0, advanced curriculum for students aged 12-15. They as well continue to focus on engaging more underrepresented students in this field including girls, racialized and Indigenous children, children with disabilities and remote and/or rural children. The main objective of their project is to increase children's exposure to and development of digital skills, coding concepts and computational thinking through community-based programming at various Club locations.
For Whom? | Where? | Contact |
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Youth ages 7–15 with a focus on beginners |
BGC locations across Canada |
Black Boys Code
The "Black Boys Code Continued Exposure Workshop Project (BBCCEWP)" will build upon previously funded CanCode programming, with a focus on curriculum and professional network development. Black boys aged 8 – 17 will be introduced to the world of digital literacy through immersive workshops designed to explore the foundations of computer programming, workshops with focus on web design, programminglanguages, and AI. The curricula will help to address the lack of diversity in STEM and reflect the unique needs of the Black community by developing in-demand skills in high opportunity fields.
For Whom? | Where? | Contact |
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Black boys aged 8 – 17 |
Accessible online across Black Boys Code's 11 Canadian Chapters |
Brilliant Labs
The Brilliant Labs "Creativity, Innovation, and Skill Building for a Digital World" project is designed to leverage the impact of their previously funded CanCode programming and is offered to youth, educators, pre-service teachers, librarians, and community centre leaders. In collaboration with Atlantic Canadian public schools, library services, and community partners, Brilliant Labs will provide hands-on learning experiences to help youth learn and apply new skills related to emerging technologies and innovative problem solving. Brilliant Labs also works with educators, librarians, pre-service teachers, and community volunteers to provide them with professional learning opportunities so they may better support digital skills development to inspire the next generation of researchers, computer scientists, engineers, socially and sustainably responsible entrepreneurs, and lifelong learners. Their project is focused on supporting educator and youth-led innovation projects and makerspace projects through school and community outreach.
For Whom? | Where? | Contact |
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Grades K-12 youth, educators, librarians, pre-service teachers 7 |
Virtual programming available online to everyone. In person programming available throughout Atlantic Canadian schools, and participating libraries & communities. (NL, NS, NB, PE) |
Jeff Willson |
Canada Learning Code
At Canada Learning Code we provide meaningful computer science learning experiences that inspire youth and equip teachers to unlock the power and possibilities of computer science education. Through both in-person and online learning experiences, as well as open access to our collection of computer science education resources on the Learning Tool, we:
- Provide teachers the skills and tools to teach computer science
- Deliver computer science education to youth and create long-term equitable access to computer science education
Through this project we are inspiring Canada's next generation of innovators by reaching students and teachers in every province and territory in Canada, in both official languages, through our expanded Code Squad instructor team, the return of the Code Mobile fleet, and community partnerships that serve underrepresented youth.
For Whom | Where | Contact |
---|---|---|
Students from kindergarten to grade 12 and teachers from kindergarten to grade 8. For those with little or no experience |
Accessible online across Canada |
Canada Learning Code |
COlab Innovation Sociale et culture numérique
The project "La fabrique du numérique" will be carried out by COlab innovation sociale et culture numérique. Its objectives are to increase the digital skills of girls (without excluding boys), to introduce them to various jobs related to digital STIAM and to increase their representation in these fields. It will also allow school staff to feel more secure about digital skills and the different ways of approaching them in class. COlab will set up a virtual platform that will allow teachers to promote the development of girls' digital skills through contextualized and inclusive content.
For Whom | Where | Contact |
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Students from secondary 1 to secondary 5 |
Accessible online across Canada |
Josée Gauthier |
Cybera Inc.
Callysto is a web-based platform that helps students in Grades 5-12 strengthen their data literacy, data science and computational thinking skills in the classroom, across any subject matter. Its interactive digital resources (Jupyter Notebooks) feature free open-source tools and interactive elements that allow students to draw data from multiple sources online, analyze that data, and present their results in a variety of graphical forms. Our goal is to address the growing digital skills gap, including fundamentals such as handling data and bias, and AI. This will help develop resilient and responsible digital citizens by giving youth a better understanding of our rights and responsibilities, and how access to reliable and diverse open data sources are important for a strong democracy.
For Whom? | Where? | Contact |
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Teachers and students from Grades 5 to 12 |
Accessible online across Canada. In-person student and teacher training workshops in Alberta, British Columbia, Saskatchewan, Ontario, and New Brunswick. |
Digital Moment
Digital Moment will provide intuitive and purpose-driven activities and experiences for youth to learn digital skills such as coding and artificial intelligence, while developing algorithm and data literacy. In classrooms and community centres across Canada, youth (7-17 years) and their educators will discover the impacts and ethical implications of technologies and, through hands-on practical training, how to use digital skills to build a more sustainable future. With a focus on girls, underserved and underrepresented youth, Digital Moment will include youth in the development and implementation of digital programming and provide a platform for their voices to be heard.
For Whom? | Where? | Contact |
---|---|---|
Pre-service teachers and teachers K-12; students K-12 |
Accessible online across Canada and in-person where indicated on our website |
Digital Moment |
Edmonton Space Sciences Foundation
The Northern Coding Academy will provide digital learning opportunities to teachers and underserved students throughout rural Alberta, in high-needs urban areas, and throughout the Yukon, Northwest Territories, and Nunavut. Teachers will be provided with comprehensive training to incorporate digital skills into their classroom through the Northern Coding Academy's Teacher Symposium and Teacher Webinars. This program will reach out to students through Coding School and Digital Skills Week where students will develop an understanding of cross-curricular computational thinking, digital and coding skills.
For Whom? | Where? | Contact |
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Students and teachers K-12 in AB, YT, NT, NU. |
Accessible virtually for teachers and students from rural Alberta, Yukon, Northwest Territories, and Nunavut. In-person Teacher Symposium in Edmonton. Teacher webinars, available online. Coding School and Digital Skills Week, immersive digital skill instruction available online. |
Whitney Horban |
Elephant Thoughts Educational Outreach
CODERSNORTH 3.0 will provide student training sessions to underrepresented youth (Indigenous, non-Indigenous, LGTBQ2+ youth, girls, rural and remote communities) and teacher training sessions, that will develop digital skills including coding, and digital content creation. Elephant Thoughts Educational Outreach will deliver advanced technology and continue our cutting-edge work in Makerspaces as well as running weeklong programs at our Riverstone Campus. As an extension of CODERSNORTH 2.0, programming is tried, tested and has achieved successful results. The program will run from November 1, 2021-March 31, 2024.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from grades K to 12 |
In-person and virtual student and teacher training workshops in 7 provinces and 2 territories |
Abby Stec |
FIRST Robotics Canada
FIRST Robotics Canada's CanCode initiatives reach students and teachers across Canada through their coding programs in LEGO and robotics, providing kids, youth and educators coding opportunities and motivating them to be engaged in STEM (science, technology, engineering and math). Training programs include development of skills and systems in Java, Python, Spike Prime robotics, etc. through in-person and online workshops, seminars, sessions, camps and events. Through our partners, we will also have a particular focus to deliver training to designated underrepresented groups. The in-person workshops are held in schools, libraries, community centres, arenas and other educational institutions.
For Whom? | Where? | Contact |
---|---|---|
Students from kindergarten to grade 12 and their teachers |
Accessible online across Canada and in-person in select regions of British Columbia, Alberta, Saskatchewan, Nova Scotia, Yukon Newfoundland and Ontario |
Shanika Mahakul |
Youth Fusion
Youth Fusion project promotes student retention, employability and civic engagement through experiential learning programs that develop the digital skills of public school students in Quebec, Ontario and New Brunswick throughout the school year (34 weeks), in both Indigenous and non-Indigenous settings. Students experiment with programming, coding, editing, robotics and design, among other things. Teachers present throughout the project also hone their digital skills. Youth Fusion offers the following programs, among others: artificial intelligence, video game creation, robotics, science and technology, film, environmental design and digital arts.
For Whom? | Where? | Contact |
---|---|---|
Students from 6 to 18 years old and teachers |
Ontario, Québec and New Brunswick |
Simon Tremblay |
Grander Sans Frontières
The project « Déjouez les Codes! » of Grandir Sans Frontières (GSF), aims to provide students aged 5 to 17 years and teachers with training opportunities to develop their skills in the field of technology and digital. The project will offer multidisciplinary and varied digital creation workshops to young people in both in-school and out-of-school contexts around the themes of computer programming, blockchain and cryptocurrency, robotics, multimedia, 3D modeling. The project offers training and turnkey projects to teachers in order to encourage the integration of technology in their teaching in a hybrid synchronous and asynchronous format.
The project aims to implement more than 8,000 teaching opportunities by March 2024, targeting rural areas in particular.
For Whom? | Where? | Contact |
---|---|---|
Students and teacher from primary and secondary schools |
Accessible online for Québec, Ontario and Alberta |
Anais Michot |
Hackergal
Hackergal 3.0: She Codes the Future builds on Hackergal's previously funded CanCode programming to deliver sustainable, capacity-building programming that empowers girls and girl-identifying students in grades 6 to 12 to lead their own coding journeys, providing them increased access to coding and digital skills training both inside and outside of the traditional school setting. This project focuses on providing multiple entry points for engagement and depth of experience through Hackergal's Hackathon program (grades 6 through 9), Ambassador program (grades 9 through 12), and Hackergal Hub, a free online learning portal offering interactive computer science education accessible to girls and educators across Canada. Hackergal's goal is to ensure that an equal share of the next generation of technology entrepreneurs are women and representative of the diversity that makes Canada special.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from grades 6 to 12 |
Accessible online across Canada In-person and virtual Hackathons and training workshops in select school districts across Canada. |
Lucy Ho |
ICTC
ICTC's initiative "Jump-Starting Digital Careers - JDC" will build upon its previously funded Digital DASH initiatives for students and teachers. The aim is to achieve heightened job preparedness for Canada's youth in an increasingly digital-led economy and recovery. The benefit of this initiative will be the focus on industry mentorship, leveraging all human capital in Canada, while enabling lifelong learning pathways for generations to come post implementation of this initiative. The key elements of this initiative will include personalized industry coaching & mentoring (iAdvance Youth), a virtual lifelong learning platform, CyberDays, an increased Focus on IT participation in Middle Years, and a strong focus on inclusion for women (60% target) and marginalized student populations.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from kindergarten to Grade 12 |
Accessible online and in-person student and teachers training workshops in the following provinces British Columbia, Alberta, Saskatchewan, Manitoba, Ontario, Québec, New Brunswick, Nova Scotia, Prince Edward Island, Newfoundland and Yukon Territory |
Sheena Bolton, Information and Communications Technology Council (ICTC) |
Institute for Ocean Research (Cove) STREAM 2
COVE's "Deep Dive into Data" project will focus on skilling and supporting teachers to bring hands on data science education with a focus on Ocean, into the classroom. Using real ocean data teachers will learn how to work with data sets, analyze key patterns to bring these concepts back into their classrooms by incorporating this information and activities into the curriculum.
For Whom? | Where? | Contact |
---|---|---|
Educators across Canada |
Atlantic Canada, Ontario and British Columbia |
Tanya Lush |
Launch Waterloo
Launch Waterloo's Canadian Minor STEAM Association (CMSA) project builds a skills development system to deliver hands-on coding, robotics and STEAM programming for K-8 youth modelled after minor sport. LAUNCH will develop the CMSA project in partnership with InkSmith and delivery partners across the country. The CMSA will provide long-term, intensive, hands-on opportunities for children and youth, and support coaches and teachers to build the confidence and ability to teach STEAM skills in a fun, team model.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from grades K-8 |
Accessible in-person and online across Canada |
Let's Talk Science
Let's Talk Science is building upon its previously funded CanCode programming by leading the "Developing Digitally Literate Youth and Educators Across Canada" project. With a focus on reaching both students and teachers, a suite of youth programming will build digital literacy, skills and career awareness. Professional learning will be provided to elementary and secondary teachers (Kindergarten / Maternelle – Grade 12 / CEGEP). In partnership with the Aurora Research Institute and STEM Fellowship, Let's Talk Science will also have a particular focus on delivering training to women and girls, indigenous youth, underserved youth and youth in rural and remote locations.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from Kindergarten / Maternelle – Grade 12 / CEGEP (K-12) |
Accessible online across Canada In-person student and teacher training workshops from coast to coast. |
David Lapides |
Neil Squire Society
Youth Making Change, a program of Neil Squire, will support the skill development and STEM learning of youth in the area of 3D printing to create assistive devices for people with disabilities. Youth will learn about using 3D modeling (CAD), 3D Design, 3D Printing, and coding microcontrollers (MakeyMakey, Arduino, Jacdac, Raspberry Pi, etc). Over the duration of the program, we will provide 1,500 training with a focus on youth with disabilities and girls across Canada.
For Whom? | Where? | Contact |
---|---|---|
Students and youth from Grades K to 12 |
Accessible across Canada In-person workshops |
Justin Pezzin |
Pinnguaq
"The Last Mile: Targeting the Hardest to Reach in Indigenous, Rural and Remote Communities" will see the Pinnguaq Association grow its focus on digital skill-building in underrepresented and isolated communities across Canada. The Pinnguaq Association will provide learning experiences in Yukon, NWT, Nunavut, Labrador, Manitoba and throughout Ontario including the Mushkegowuk region of Northern Ontario. With over 100 partnerships across the country, the Pinnguaq Association will deliver its programming to K-12 students and teachers, building sustainable, long term capacity through its lifecycle approach.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from K-12 |
Accessible online across Canada In-person student and teacher training workshops in Yukon, NWT, Nunavut, Labrador, Manitoba and Ontario |
The Pinnguaq Association |
Saskatchewan Science Centre Inc
Saskatchewan Science Centre's GoCode! program will provide coding and digital skill development opportunities for youth throughout the province including remote, northern, and First Nations schools. Through the delivery of hands-on workshops at community libraries, schools, and at the Saskatchewan Science Centre, youth will use a variety of technologies and develop digital skills by participating in programs focused on design thinking, project-based learning, and computational thinking. The Go! Code program will focus on teaching coding and digital skills to girls, Indigenous youth and those in rural communities.
For Whom? | Where? | Contact |
---|---|---|
Students from Kindergarten to grade 12. |
Accessible online across Canada. In-Person activations available in Saskatchewan |
Jesse Searcy, Saskatchewan Science Centre |
Saskatoon Industry Education Council Inc
Saskatoon Industry Education Council's "Saskatchewan Integration of Computational Thinking and Coding into K–12 Classrooms" project will expand upon its previously funded CanCode programming with a focus on teacher training and support long-lasting impacts on students. Their project will have experts and mentors work collaboratively with educators who have little-to-no experience with digital literacy at every grade level, across a multitude of subjects to build sustainable programming throughout the province of Saskatchewan.
For Whom? | Where? | Contact |
---|---|---|
Students from kindergarten to grade 12 and their teachers For those with little or no experience |
Provincial and federal schools Throughout all regions of Saskatchewan |
Janet Uchacz-Hart |
Science East
Science East's "Xplore Digital" initiative will provide digital skills workshops to students from Kindergarten to grade 12. Using active, experiential learning in coding and digital skills, the initiative will build awareness of how digital technology helps us understand, analyze, create, and design across all subjects. Delivered through libraries, schools, community partners, and the Science East Science Centre, the program will focus on underrepresented groups including girls, Indigenous youth, Black youth, and students living in rural areas of the province. The initiative will provide professional learning opportunities for teachers to learn to integrate digital skills into the curriculum through inquiry-based education.
For Whom? | Where? | Contact |
---|---|---|
Students for kindergarten to grade 12 and their educators |
New Brunswick |
Charles LaViolette Fagnant |
Science North
Science North's "Coding and Digital Skills Training for Indigenous and Rural Audiences across Northern Ontario and Beyond" project is a continuation of their previously funded CanCode initiative that will reach wide audiences of students and teachers through interactive in-person outreach activities, e-workshops, school programs, teacher training and online resources. Indigenous perspectives and content will be incorporated in all programming and exciting partnerships will highlight real-world applications of digital skills in the workplace and increase knowledge of career opportunities.
Through CanCode-supported projects, Science North has gained capacity, credibility and recognition in the field of digital skills programming with school and public youth audiences, including Indigenous audiences. A specific focus of this project will include imbedding digital skills as a cornerstone of future programs.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from kindergarten to grade 12; For those with little or no experience |
Northern Ontario |
Sarah Chisnell |
Science World BC (A.S.T.C. Science World Society)
Tech-Up 3.0 will offer a robust suite of coding and digital skills programs integrated into our science centre experiences and province-wide K-12 outreach programs. We will focus on building and delivering new content that goes beyond introductory coding to include more advanced coding topics, cross-curricular applications of coding and computational thinking, digital content development, data analytics, artificial intelligence and machine learning. Our integrated program delivery model of on-site and online student workshops, professional development opportunities for teachers, outreach programming, and equipment and resources, will ensure that students and teachers throughout BC, and particularly those from rural and remote communities, girls, and Indigenous youth, will receive hands-on coding and digital skills training.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from grades K to 12 |
In-person student and teacher training workshops throughout British Columbia. Online workshops accessible throughout Canada but marketed to British Columbia teachers and schools. |
Sandra Eix |
Taking IT Global Youth Association
The Code to Learn/Create to Learn project will be delivered in partnership with a number of professional learning organizations, school districts, provincial education authorities, universities, LCSI and Amazon Future Engineer. It will offer learning opportunities to pre-service, elementary and secondary teachers (grades 2–12) and directly to students (grades 2 - 12). The initiative focuses on culturally responsive, cross-curricular coding, robotics, and digital content creation that respects and engages underserved youth and communities across Canada—particularly northern and remote. Examples include: Your Voice is Power—students remix songs from Indigenous artists to learn about computer science & social justice; The Secret Path—students code a Message of ReconciliACTION; Climate Action Kits and UN Sustainable Development Goals—where students code their data analysis and program robotics.
For Whom? | Where? | Contact |
---|---|---|
Students and teachers from grades 2 to 12 |
Accessible online and in-person student and teacher training workshops across Canada. |
Peter Skillen |
The Learning Partnership
Coding Quest, from The Learning Partnership, opens up the world of coding and computational thinking to students in Grades 1 to 8. In Coding Quest 1-3, students explore, create and build coding skills with Dash the Robot in Dash's Neighbourhood. In Coding Quest 4-8, students further develop STEAM skills and global competencies by building a computer game or story using block-based coding and the engineering design process using Scratch 3.0. Teachers can participate in virtual or on-demand training sessions and are fully equipped with lesson plans, rubrics and other resources to help them successfully implement the program in their classroom.
For Whom? | Where? | Contact |
---|---|---|
Teachers and students from Grades 1–8 in the public education system For those with little or no coding experience Available in English and French |
All provinces and territories |
Sana Suzuki-Bishop, National Program Manager |
The MindFuel Foundation
MindFuel's project, Building Coding & Digital Skills in Underrepresented Youth to Create a Strong, More Resilient Canada, a national initiative, will deliver coding and digital literacy skills training to students and teachers, building on learnings and successes from the previously funded CanCode program. Through its digital learning platform accessible across Canada and through project-based learning opportunities in western, central, and eastern Canadian communities, MindFuel and its significant partner network will offer coding and digital skills training opportunities at beginner, intermediate and advanced levels suited for K-12 students, as well as learning resources and training opportunities for teachers.
MindFuel and partners engage and support underrepresented youth in STEM education, particularly girls, Indigenous and rural youth, black and youth of colour, newcomers and at-risk youth, to help them build their skills & innovation talents and be inspired to achieve their full potential.
For Whom? | Where? | Contact |
---|---|---|
Students from kindergarten to grade 12 and their teachers From beginners to advanced |
Accessible online across Canada Facilitated in-person training in select regions in each province and territory |
Sabina Bauer Lewis |
University of Winnipeg
Wii Chiiwaakanak Learning Centre's "Community Building" project will be delivered in partnership with inner-city organizations and schools in Winnipeg and will expand its STEAM outreach programming focusing on students in grades 1-6. The Centre will provide coding opportunities and digital literacy programming with a particular focus on underrepresented groups such as Indigenous youth and girls.
For Whom? | Where? | Contact |
---|---|---|
Students in grades 1 to 6 |
In-person student training workshops in Winnipeg, Manitoba. |
Angeline Nelson |