Funded CanCode initiatives

From: Innovation, Science and Economic Development Canada

Currently funded CanCode projects

The following organizations were funded through the CanCode Program to deliver digital and coding skills development initiatives until March 31, 2021.

Actua:

Actua's "Preparing Canadian Youth for the Future of Work in a Digital Economy" project will build upon its previously funded CanCode programming and will focus on both students and teachers. In partnership with their 38 network members, the Actua network will deliver coding and digital skills content through various programs in and outside of schools and at various community locations with summer programs, school workshops, clubs and training events.

For Whom?

Where?

Contact

Youth ages 6–16 and their teachers from beginner to advanced

All Provinces and Territories, including Northern Canada

Leslie Cuthbertson
leslie.cuthbertson@actua.ca
613-234-4137

A.S.T.C. Science World Society (Science World BC):

Science World BC's "Tech-up 2.0" project will build upon its previously funded CanCode programming and will focus on both students and teachers.  Their project will help meet the needs of teachers in BC by delivering computational thinking workshops and demonstration lessons, with follow-up materials and resources, in their communities. Students will participate in a robust suite of coding and computational thinking programs through field trips and learning showcases at TELUS World of Science and The Exploration Place, or in-class demonstrations and community kit programs in rural, remote and northern BC communities.

For Whom?

Where?

Contact

Students from Kindergarten to grade 12 and their teachers

For those with little or no experience

Throughout British Columbia

Kate Henderson
techup@scienceworld.ca
604-443-7562

Black Boys Code (BBC):

Black Boys Code's initiative will focus on introducing digital literacy and programming skills to black boys ages 8 to 17 years old. This project will deliver coding and programming skills to boys with little or no experience through in person workshops by local chapters and hosted on university and college campuses across Canada. BBC will provide specific training on Arduino playground, Cascading Style Sheets (CSS) and HTML, application development, hackathons and introduction to Scratch and Python.

For Whom?

Where?

Contact

Black boys 8 to 17 years old with little to no experience

University and college campuses across Canada

info@blackboyscode.com
604-558-2697
www.blackboyscode.com

Boys and Girls Club of Canada (BGCC):

Boys and Girls Clubs of Canada's "Kid Tech Nation Phase 2" project will build upon its previously funded CanCode programming. In their collaboration with Canada Learning Code and Corus Entertainment, they will deliver coding and digital skills programming to members of Boys and Girls Clubs across Canada. The main objective of their project is to increase children's exposure to and development of digital skills, coding concepts and computational thinking through community-based programming at various Club locations.

For Whom?

Where?

Contact

Youth ages 8–12 with a focus on beginners

Boys and Girls Club locations across Canada

Vivian Trumblay vtrumblay@bgccan.com

Brilliant Labs:

The Brilliant Labs "Creative Coding and Applied Digital Skills" project is a continuation of their previously funded CanCode programming which is offered to youth, educators, librarian and community centre leaders. In collaboration with their partners, Brilliant Labs provides youth with hands-on experiences to learn and develop their digital and coding skills through innovative problem solving. Brilliant Labs also works with educators to provide them with professional learning opportunities so they may better integrate coding and digital skills development in support of student learning and curricular outcomes. Their project is focused on supporting educator and student-led innovative curricular projects, makerspaces and community outreach. 

For Whom?

Where?

Contact

K-12 youth and their teachers, community centre leaders and librarians

Atlantic Canada: Newfoundland & Labrador, Nova Scotia, New Brunswick and Prince Edward Island

Jeffrey Willson
jeff@brilliantlabs.ca
506-442-9059

CADRE21:

CADRE21's "Online career and digital skills development with CADRE21" project specifically targets Canada's Francophone teachers and educational staff, allowing them to take part in online training to enhance their skills and use digital tools as part of their teaching methods. CADRE21's online training covers a range of subjects related to digital skills (from coding to virtual reality and multimedia content). Participants can take the online courses in the comfort of their teaching establishment. Training is backed by a stringent evaluation system that recognizes skills through digital badges and provides helpful, customized feedback from well-known experts.

For Whom?

Where?

Contact

Teachers and educational staff

Francophone schools in the Provinces and Territories of Canada (excluding Quebec)

Jacques Cool
jacques.cool@cadre21.org
438-469-2121, ext. 241

Canada Learning Code:

Canada Learning Code's "Inspiring Canada's Next Generation of Innovators" project will build upon its previously funded CanCode programming by enhancing their curriculum to better support students by delivering coding and digital skills programing and teaching them how to apply coding information across multiple disciplines, such as art, sport, music, and history. The project will also enable the teachers to feel more confident about teaching coding in their classrooms. The project will be delivered through their Code Mobile Fleet which is fully equipped with coding labs that allow them to bring learning experiences to rural and remote communities across Canada.

For Whom?

Where?

Contact

Students from kindergarten to grade 12 and teachers from kindergarten to grade 8

For those with little or no experience

All Provinces and Territories

cancode@canadalearningcode.ca
647-715-4555

COVE:

COVE's "Ocean Summer Institute and Participatory Design Conference" project will focus on teachers participating in several learning experiences involving tangible digital and mechanical ocean technologies (e.g. Datalogger, Hydrophones and Marine turbine kits). They will learn how to assemble and use these technologies and take back the lessons learned to their classrooms with prepared activities.

For Whom?

Where?

Contact

Educators across Canada

British Columbia, Ontario, New Brunswick and Nova Scotia

Dr. Sherry Scully
sescully@coveocean.com

Cybera:

Cybera's "Callysto: Building Tomorrow's Digital Leaders" project will be delivered in partnership with the Pacific Institute for the Mathematical Sciences and will build upon its previously funded CanCode programming, with a focus of reaching both students and teachers. Cybera will deliver computational thinking and data skills training and resources to students. It will also offer training to pre-service, elementary and secondary teachers (grades 5-12), through professional development activities.

For Whom?

Where?

Contact

Students and teachers from grades 5 to 12

From beginner to advanced

Accessible online across Canada

In-person student and teacher training workshops focused in Alberta and B.C. and select regions across Canada

Meagan Hampel
meagan.hampel@cybera.ca
403-210-5271

Elephant Thoughts Education Outreach:

Elephant Thoughts Education Outreach's "CODERSNORTH 2.0" project will build upon its previously funded CanCode programming providing Digital Skills training to youth in remote and rural communities. The project will continue to enhance their successful CodersNorth Portal and increase its functionality and reach. The project has a strong focus on providing programming which is culturally relevant to Indigenous students in addition to providing girls-only coding camps and intensive digital internships where girls will learn to code and create digital media. They will offer student's beginner programs using Blocky interfaced Dash and Dot and Lego robotics, medium level programs using Apple Swift Playgrounds and Scratch and high-level programs using WordPress, Adobe Captivate, and Apple Swift and Scratch.

For Whom?

Where?

Contact

Students from Kindergarten to grade 12

Schools and Youth Centres in Yukon, British Columbia, Alberta, Northwest Territories, Saskatchewan, Manitoba, Ontario, Quebec, New Brunswick and Nova Scotia

Jeremy Rhodes
jeremy@elephantthoughts.com
705-607-0650
www.elephantthoughts.com

FIRST Robotics Canada:

FIRST Robotics Canada's CanCode initiatives reach students and teachers across Canada through their coding programs in LEGO and robotics, providing kids, youth and educators coding opportunities and motivating them to be engaged in STEM (science, technology, engineering and math). Training programs include development of skills and systems in Java, Python, EV3 robotics, etc. through in-person and online workshops, seminars, sessions and events. The in-person workshops are held in schools, libraries, community centres, arenas and other educational institutions.

For Whom?

Where?

Contact

Students from kindergarten to grade 12 and their teachers

From beginner to intermediate

Accessible online across Canada and in-person in select regions of British Columbia, Alberta, Saskatchewan, Nova Scotia, Newfoundland and Ontario

Kim Cooper
kim.cooper@firstroboticscanada.org
416-671-6597

Fusion Jeunesse:

Fusion Jeunesse hires university students who work between 10 and 30 hours a week during the entire school year (34 weeks) in public schools in Quebec, Ontario and New Brunswick, both in class and after school. Among others, Fusion Jeunesse offers the following programs: Artificial Intelligence; Video Game Design; Robotics; Cinema; Media Production; Environmental Design; Digital Arts; and Science & Robotics, which help develop digital skills through experiential STEAM learning.

For Whom?

Where?

Contact

Youth ages 6–18

No experience required

Ontario, Quebec and New Brunswick

Laura Fortin
lfortin@fusionjeunesse.org
438-351-2202
Fusion Jeunesse website

Grandir Sans Frontières:

Grandir Sans Frontières' "Déjouez les codes!" project will be based on CodeCan's previously funded program and help build skills in the field of technology and digital development. The project will offer courses, workshops and conferences of all levels to youth ages 5 to 17: computer programming, multimedia and digital arts, 3D printing and design, virtual reality and artificial intelligence. One of the project's goals will also be to encourage teachers to use IT as part of their teaching methods.

For Whom?

Where?

Contact

Youth ages 5–17, including a section dedicated to Girls

Secondary target: teachers

Montreal Metropolitan Region and the Province of Quebec

https://grandirsansfrontieres.org

Hackergal:

Through the "Hackergal 2.0: Reaching New Heights" initiative, they will deliver training on the basics of coding through workshops and in-school hackathons that will occur biannually (May and December) with all schools participating in the hackathon simultaneously. Prior to the hackathons, teachers and female students will engage in lessons which will introduce them to the basics of coding and how to apply their skills to open-ended creative projects, then on hackathon day, the students will apply their skills to solve a problem or raise awareness on a theme connected to social impact. Additionally, Hackergal will also reach teachers through a one day, six hour professional development workshop as well as provide online tutorials that will be accessible for all schools.

For Whom?

Where?

Contact

Girls ages 11–14 and teachers with little to no experience

All provinces and territories (in-class hackathon program)

Lucy Ho
lucy@hackergal.org
519-496-7384

Information and Communications Technology Council (ICTC):

Information and Communications Technology Council's project "Digital Dash 2.0 Initiative" will benefit 10,000 K-12 students, including under-represented groups. It will equip K-12 students with digital skills for a digital-based economy by providing opportunities for them to participate in digital skills development activities that will open pathways towards digitally-enabled careers and allow them to track their skills development through a personal passport over time. These activities will include opportunities to complete "real" business skills challenges to build supportive education-industry aligned skills frameworks and pathways for youth, especially underrepresented students, with the skills for tomorrow, where they can apply their learning regardless of where they live.

For Whom?

Where?

Contact

All students K–12

British Columbia, Alberta, Saskatchewan, Manitoba, Ontario, Québec, New Brunswick, Nova Scotia, Prince Edward Island, Newfoundland and Yukon Territory

Diana Barbosa
DigitalDASH@ictc-ctic.ca
416-770-8929

Kids Code Jeunesse (KCJ):

Kids Code Jeunesse's initiative "#kids2O3O: Educating Kids on Code, AI, & the Global Goals" will build upon its previously funded CanCode activities and will integrate an additional focus on artificial intelligence (AI), ethics and digital citizenship in their programs through elements of theory, real world examples, hands-on practical training and ethical discussions. They will provide training to teachers through in-depth full day professional development sessions, they will run workshops directly in classrooms with students and their teachers and they will deliver workshops to remote communities through interactive webinars. Their workshops and public events will be held in schools, libraries, and community centres and their teacher training sessions will take place in a variety of public locations.

For Whom?

Where?

Contact

Students (kindergarten to grade 12) & teachers (pre-service, elementary and secondary)

All Provinces and Territories

Indra Kubicek
indra@kidscodejenuesse.org
514-778-2633

Let's Talk Science (LTS):

Let's Talk Science's project, "Building Sustainable Digital Literacy and Skills for Canadian Youth and Educators" will build on early CanCode success by expanding its offering and reach, and by deepening the engagement of Kindergarten to grade 12 youth and educators across Canada with programming and resources in English and French. The project efforts will focus on digital literacy workshops for educators and fill a critical niche by offering training that helps educators apply coding and technology skills in their existing curricula. They will also leverage the Let's Talk Science Outreach program, currently offered at 50 postsecondary sites, by providing new digital literacy workshop kits and training for local implementation.

For Whom?

Where?

Contact

Students from Kindergarten to grade 12
Teachers from Kindergarten to grade 12

From beginner to intermediate

All Provinces and Territories

Kate Soper
ksoper@letstalkscience.ca 
877-474-4081, ext. 252

MediaSmarts:

MediaSmarts' project "I Can Do That! Media Production for Assessment and Evaluation in K-12 Classrooms" is a continuation of their previously funded CanCode initiative to equip teachers nation-wide with training on how to integrate digital technology and digital media production into their classroom practice. The training consists of a four-week online course that will provide text and multimedia readings, discussion forums, sample activities with assessments and support material to teachers in order for them to promote digital content development skills for youth by providing educators with the training and tools to integrate these learning opportunities into existing curriculum. The project will also provide in-service teachers with training and resources on how to use digital media production tools, such as coding, game making apps, film and animation.

For Whom?

Where?

Contact

K–12 teachers

No experienced required

Accessible online across Canada

Julia Ladouceur
projectmanager@mediasmarts.ca
613-224-7721, ext. 232
MediaSmarts website

Pinnguaq Association:

Pinnguaq Association's "Project Sustainable Coding in Rural, Remote and Indigenous Communities" will build upon its previously funded CanCode programming by expanding upon their existing K–12 digital skills curriculum by delivering training on topics such as coding, digital art, voxel art, 3D modeling, animation, VR/AR, digital storytelling, audio and video. The project will deliver coding and digital skills programming to students with the training being delivered through various public gathering spaces such as community centres, libraries and community halls. Pinnguaq will also reach teachers through professional development and teacher training services to pre-service, elementary and secondary teachers (K–12).

For Whom?

Where?

Contact

Students from kindergarten to grade 12 and their teachers

For beginners and the more experienced

Communities in Nunavut, Nunavik, Britsh Columbia and communities on Treaty 20 territory in Ontario

Ryan Oliver
internal@pinnguaq.com

Saskatchewan Science Centre (SSC):

Saskatchewan Science Centre's "Go Code!" program will provide coding and digital skill development opportunities for youth throughout the province including remote, northern and First Nations schools. Through the delivery of hands-on workshops at community libraries, schools and at the Saskatchewan Science Centre, youth will use a variety of technologies and develop digital literacy skills by participating in programs focused on design thinking, project-based learning and computational thinking.

For Whom?

Where?

Contact

Students from Kindergarten to grade 12

For those with little or no experience

All of Saskatchewan and the Saskatchewan Science Centre in Regina

Jesse Searcy
jsearcy@sasksciencecentre.com
306-791-7955

Saskatoon Industry Education Council:

Saskatoon Industry Education Council's "Saskatchewan Integration of Computational Thinking and Coding into K–12 Classrooms" project will expand upon its previously funded CanCode programming to cover more advanced topics with a focus on teacher training and support long lasting impacts on students. Their project will have experts and mentors work collaboratively with educators who have little-to-no experience with digital literacy in order to assist them in exposing youth to digital literacy at every grade level, across a multitude of subjects.

For Whom?

Where?

Contact

Students from kindergarten to grade 8 and their teachers

For those with little or no experience

Saskatoon, Regina and northern regions

Janet Uchacz-Hart
janet@saskatooniec.ca
306-683-7774
www.saskatooniec.ca

Science Alberta Foundation (MindFuel):

MindFuel's "Fueling Canada's Innovation Sector" project is a national initiative that will deliver coding and digital skills programming to students. The project will offer an e-learning platform that will provide students across Canada with virtual structured learning sessions and modules on coding and digital literacy skills development as well as offer in-the-field instruction that is focused on under-represented youth. As part of this initiative, MindFuel will also reach teachers through webinars and training events and enable teachers through professional development modules to become knowledgeable in digital literacy instruction.

For Whom?

Where?

Contact

Students from kindergarten to grade 12 and their teachers

From beginners to advanced

Accessible online across Canada

In-person in select regions in Alberta and Ontario

Brent Bawel
bbawel@mindfuel.ca
403-220-0077, ext. 230

Science East Science Centre:

Science East's "Xplore Digital" initiative will provide digital skills workshops to students from Kindergarten to grade 8. Using active, experiential learning in coding and multiple digital skills, the initiative will build awareness of how digital technology helps us understand, analyze, create and design across science subjects. Delivered through libraries, schools, public museums and the Science East Science Centre, the program will focus on underrepresented groups including girls, Indigenous youth and students living in rural and remote areas of the province. The initiative will provide professional learning opportunities for teachers to learn to integrate digital skills into the science curriculum through inquiry-based education.

For Whom?

Where?

Contact

Students for Kindergarten to grade 8 and their teachers

New Brunswick

Rebecca Boone
rebecca.boone@scienceeast.nb.ca
506-457-2340

Science North:

Science North's "Digital Skills for Indigenous and Rural Audiences across Northern Ontario and Beyond" project is a continuation of their previously funded CanCode initiative and will focus on reaching both students and teachers through hands-on activities and coding workshops. Their professional development workshops will be provided to teachers and pre-service teachers along with online teacher resources. Students and teachers in public and First Nations schools will be challenged to find innovative solutions to real-world problems using digital and coding tools through in-person outreach activities, video-conference e-workshops, school programs, drop-in workshops and special Coding Olympics events. Science North will also reach teachers through professional development workshops and online teacher resources for pre-service, elementary and secondary school teachers (K-12).

For Whom?

Where?

Contact

Students and teachers from kindergarten to grade 12

For those with little or no experience

Northern Ontario

Sarah Chisnell
chisnell@sciencenorth.ca
705-522-3701, ext. 317

TakingITGlobal:

TakingITGlobal's "Code to Learn" and "Create to Learn" projects will focus on delivering digital skills training to both students and teachers, building upon its previously funded CanCode programming. Create to Learn will deliver digital skills training to students and schools participating in the Connected North program, which delivers video conference-based learning sessions to Indigenous students in remote communities. Code to Learn will deliver computational thinking, coding and robotics professional development to pre-service, elementary and secondary teachers (K-12), and make free coding platforms available in 3 Indigenous languages.

For Whom?

Where?

Contact

Teachers from K to grade 12 and students from grade 5–12

From beginner to advanced

All Provinces and Territories via a combination of online resources and in-person workshops

Michael Furdyk
mfurdyk@takingitglobal.org
416-977-9363, ext. 313
www.codetolearn.ca/

The Learning Partnership Canada:

The Learning Partnership will once again receive funding from CanCode to run its Coding Quest and Coding Trek programs for students and teachers in classrooms across Canada. With in-person and virtual support from program managers, teachers are trained to guide students in the creation of their own educational video game based on a curricular focus. Through these inquiry-based programs, students develop a number of global competencies and skills, including problem solving, creativity, collaboration, communication, sequential and computational thinking. The program culminates with students presenting their games at a regional or in-school Coding Quest Arcade event.

For Whom?

Where?

Contact

Coding Trek: Grades 1 to 3

Coding Quest: Grades 4 to 6 and educators in the public education system implementing the program in their classrooms

All provinces

Soriana Mantini
smantini@thelearningpartnership.ca
416-915-7521

Ulnooweg:

"Digital Mi'kmaq" is a qualitative, multi-faceted, Indigenous led initiative focused on creating foundational economic change through the interplay of science, education and digital skills. Scaling up across Canada we will be extending our distinctive suite of programs both in and outside the classroom to Indigenous, First Nation and Metis youth through a vast array of advanced educational opportunities. Continuing the delivery of our enriched in-class and after school STEM focused digital programs, we will also be engaged setting up additional community based Maker Labs as well as providing reserve based teachers with a unique digitally integrated math program.

For Whom?

Where?

Contact

Indigenous, First Nation & Metis Students kindergarten to grade 12

Atlantic & Western Canada

Christopher Googoo
cgoogoo@ulnooweg.ca

Marni Fullerton
m.allen.fullerton@gmail.com
613-868-3906

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